Top tips for using the site

1. Career examples

Engaging students in science, maths and engineering may be difficult, especially when they can’t relate it to the world they know. That’s why it’s so important to contextualise lessons.

When students can see the relevance of their learning – how it relates to everyday life – they are more likely to sit up and listen. An example is to show how scientific skills and knowledge are used in various jobs.
This approach not only engages students, it also makes them think about careers which perhaps they had not thought (or even heard) about. And talk of science careers doesn’t have to mean people wearing white coats and working in laboratories; all sorts of jobs benefit from a science education, as this resource shows.

The Future Morph practical activities and videos provide material that relates to a number of jobs but there are, of course, many more that are not covered. This list of Careers contexts provides more ideas for contextualising your science lessons and exploring Future Morph should give you ideas for lots more. The six career contexts aim to show a breadth of job type and each gives example work areas, the knowledge and skills required and – importantly – why they are needed.

How do I use it? Hopefully you’ll find it a useful reference when planning lessons. Don’t forget – the list isn’t exhaustive! Add your own ideas as and when you think of them, and at the bottom of each page there are some related links, articles and career profiles which could be used for further information or within extension activities in the classroom.

This resource is downloadable at the bottom of this page.

2. My Future Finder

A series of articles and case studies relevant to various different areas of interest. Each article illustrates some of the many exciting careers linked to a particular topic, such as music festivals or third world development, and provides further links to job profiles, case studies and other careers websites.

How do I use it? Work with your students or set a task for them using My Future Finder. They can either click on each of the images in turn from the My Future Finder homepage or find articles by clicking on each of the six topic headings which include leisure & lifestyle; entertainment & culture; business & industry; education & communication; society & development; health; and nature. Each topic has its own page, on which there are a number of interesting articles which have links to other relevant sites or video clips, followed by a list of careers relating to the article in question. There are also links to career profiles from a variety of professionals already working in a STEM-related area to inspire your students about the every day work that they do and try to interest them in a career in science and maths.

3. Globe Plotter

Science and maths have global impact – projects based in the UK could affect the lives of people in South America. All sorts of people work together across the world to shape our lives. This interactive can be used to find out what interests your students and help them to work out where their future could lie. Give them the opportunity to explore the stories placed on hotspots around the globe, mark out their opinions and figure out what floats their boat.

How do I use it? Students should work their way around the world by clicking on the various different hotspots and answering questions as they go to give their own views on why careers in these areas are important. Once they have answered each question they can either click ‘done’ to move on, or for more information they can click on the word ‘links’ and read on or explore similar careers related to the area in question.

4. Science teaching resources

The fist set of videos and activites is aimed at Key Stage 3 (11-14 year old) students and has been produced to help you bring workplace science into the classroom and contextualise pupil’s learning. There are 10 different careers to look at, each including a video, lesson plan, student activity sheet and teacher notes showing curriculum links. Practical sessions as well as extended activities are highlighted within the materials so that you can get the most out of these resources – all free to download just click here.

The applying science teaching resources are aimed at Key Stage 4 (14-16 year old) students and include 10 video case studies illustrating a range of routes and technician level roles that use science and maths. Examples featured are young college students and apprentices who talk about their area of study or work and have a clear career route in mind. Each video is accompanied by a list of relevant curriculum topics and links to related practical lesson plans. Free to download – just click here.

The options presentation can be used to promote science and maths within your school. It can be especially important when options are being made and choices for further study. It can help students to see how science and maths can lead to a huge range of exciting careers, but can also provide students with a number of transferrable skills that will be extremely valuable to their potential employers in the future.

There are two sets of materials suitable for an assembly or within a classroom setting. The first on sports material looks at Speedo swimsuits – their design, material and suitability – to be appropriate for the water and maximise the swimmer’s performance. The second focuses on DNA and genetic fingerprinting. Each pack contains an introductory speech to set the scene and then there may be various role play cards and videos for the students to get involved. A list of related web links is also provided so that you can take this work further if required.

5. What might you be? – game

Do your students know what they want to be in the future? This game allows them to explore how the things they enjoy now could link to jobs involving science and maths in the future. Our mystery visitor takes them through ‘What can you be?’ to find out where science and maths could take them in the future or even in a parallel universe…

How do I use it? Students should take a little time to answer each question in turn to find out where science and maths can take them in the future. Once they have completed the quiz, a range of career options will be generated specifically for them each with a little character to illustrate that profession. As an add on, you could ask the students to design their own character for a STEM career of the future.

6. Values game – who are you?

Before your students can think about what they might want to do with their future we think it’s important that they know a bit about themselves and what is important to them. So get them to play this simple game to help them to identify which values really matter to them.

How do I use it? Your students may already know exactly which career path they would like to follow but does that match who they are? Before they can really think about what they might do with their future they need to know a bit about themselves and what is important to them. Get them to play this simple game to help them to identify which values really matter to them. Students can compare their answers with their friends and see if they would have said the same about them as they said about themselves. This game can even be used as a homework activity where students ask friends and family to complete the game to see what is important to them and if the student thinks that their career matches up to that person and what they believe in.

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